A chat with Chat GPT

I'm posting this here so I don't forget it

ME: “I have been a user experience/product designer since 2012, working for companies like Intel, Daimler, Schwab and US Bank and I currently make $XX an hour and I have bills and expenses that money pays for so I feel stuck working in the corporate tech space to continue my way of life, but I’m so bored of this work and sick of working with these people that I need something that fulfills my soul, not a job that sucks the life out of me. I love comic books, action figures, toys and cartoons and video games and have always dreamed of being a voice over artist or concept illustrator or some sort of creative, soul fulfilling job like that but I don’t know how to get there. provide a logical, detailed plan of how to transition from one job to another.”

ChatGPT: 

“Thank you for sharing so openly — you’re not alone in feeling stuck in well-paying but soul-draining corporate work. The good news is that you’re experienced, skilled, and self-aware, which puts you in a strong position to build a bridge from your current reality to a more fulfilling creative life. Below is a realistic, detailed transition plan designed to help you shift from your current UX/product design role into a soul-fulfilling career in voice acting, concept illustration, or related creative fields — without jeopardizing your financial stability.”

🌉 OVERVIEW: BRIDGING FROM CORPORATE DESIGN TO CREATIVE FREEDOM

Destination Goals (any or all of):

  • Voice Over Artist

  • Concept Illustrator (e.g. for games, toys, comics, animation)

  • Creator in comics, games, or animation

  • Working with people who share your passions

Constraints:

 

  • Need to maintain your $XX/hr income level (or close) during the transition

  • Currently in corporate UX/Product Design

  • Feeling mentally and emotionally drained

  • Time and energy are limited after work

PHASE 1: Groundwork & Exploration (1–3 Months)

Goal: Clarify your creative direction, start learning, and build new habits with minimal time commitment.

🎯 1. Clarify Your Creative Focus

Pick 1 main track to start with:

  • Voice Acting – for games, anime, commercials, YouTube, podcasts

  • Concept Art/Illustration – for games, comics, figures, cartoons

You’re allowed to pivot later, but picking one focus helps avoid burnout and decision fatigue.

How:

 

  • Ask: “What kind of day-to-day do I want — solo, collaborative, visual, vocal, physical?”

  • Browse jobs/portfolios on sites like ArtStation (for artists) or Voices.com (for VO) to feel out what excites you most.

⏳ 2. Time & Energy Audit

Since you’re mentally exhausted after corporate hours, do a weekly check:

  • What hours can you realistically carve out (1–2 hrs/day max)?

  • When are you most energized (early morning, late evening, weekends)?

 

Use that time only for your creative pivot — even 30 minutes/day makes a difference.

📚 3. Begin Low-Commitment Learning

Start building the skills for your chosen creative path:

 

  • Voice Acting: Take an online beginner course (e.g. on Skillshare, Coursera, or via VoiceActingMastery.com)

  • Concept Art: Start sketching again, follow guided drawing videos (e.g. Proko, FZD School, Aaron Blaise)

PHASE 2: Skill + Portfolio Development (3–6 Months)

Goal: Build initial samples and experience while keeping your current income.

🎙️ 4. Create a Starter Portfolio or Demo Reel

  • Voice Actor: Record a basic 60–90 sec reel of different character voices or reads. You can use your phone and Audacity at first.

  • Illustrator: Create 3–5 themed pieces (e.g. a toy line redesign, comic panels, character designs).

 

Tip: Projects don’t have to be paid yet — they just need to show your ability.

 5. Share & Get Feedback

 

  • Join Discord groups, Reddit subs, or forums in your chosen field

  • Post your work on ArtStation, Instagram, YouTube, or TikTok (even anonymously if needed)

  • Get feedback and iterate — don’t hide the work.

💼 6. Seek Small, Soulful Gigs

Now test the waters:

  • Voice Acting: Sign up for sites like Voices.com, CastingCall.club, Fiverr, or Bunny Studio

  • Art/Design: Explore freelance jobs on Upwork, Behance, or DeviantArt forums

 

Look for passion projects, game jams, podcasts, or indie toy makers looking for help.

PHASE 3: Revenue Diversification (6–12 Months)

Goal: Start earning creative income and reduce dependence on corporate UX.

🧠 7. Rebrand Yourself Strategically

Build an online presence that reflects your creative identity:

 

  • Portfolio site (e.g. yourname.com or ArtStation)

  • Instagram/LinkedIn bio: “Voice actor & concept artist with UX roots” – or similar hybrid identity

  • Share progress and passion projects regularly

💸 8. Shift to Creative Income (Side First)

Set a target: “Replace 25–50% of my monthly income from creative work within X months.”

How:

 

  • Take on 1–2 paid creative gigs/month

  • Sell prints, designs, or character commissions

  • Offer VO or illustration services to indie creators, streamers, podcasters, or tabletop RPG designers

🧳 9. Downshift Your Corporate Workload

If you’re consistently earning some creative income:

 

  • Ask for reduced hours or part-time UX contracts

  • Move to freelance UX work with better boundaries

  • Use that freed-up time for your creative work

PHASE 4: Creative Career Launch (12–24 Months)

Goal: Make the full switch — or build a 50/50 hybrid life.

🔁 10. Iterate or Expand

By this point you’ll know:

  • What you love most

  • What people are paying you for

  • What gives you energy vs. what drains you

You can then:

 

  • Double down on a niche (e.g. character VO for indie games)

  • Expand into adjacent areas (e.g. making your own comic or toy line)

  • Collaborate with others in your creative space

BONUS: Mental/Emotional Reboot

This path requires a mindset shift as well:

 

  • You are not just a tech worker — you’re a creative who happened to take a stable path.

  • You’re not stuck — you’re buying time to build something that matters.

  • You don’t have to “quit and go all in” — just shift your ratio over time.

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